![]() ![]() The game also has a health based as opposed to a unit based damage system, and an encirclement mechanic where units that get severely damaged after a battle will retreat if there is a friendly adjacent province, otherwise they'll be destroyed. It's slightly more complex, as there are multiple kinds of air, ground and sea unit types that all have different stats and which you can mix and match together, although on the whole the game centers around a rock-paper-scissors advantage mechanic (for example, artillery beats tanks, tanks beat mechanized, mechanized beats infantry, infantry beats artillery). ![]() This is a WW2 version of the same turn/movement point based strategy in AoH2. ![]()
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